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Bad dream coma
Bad dream coma






bad dream coma

You spend the vast majority of the game scouring the environments, which in some instance are much larger than they rightfully should be, housing one or two items of interest, be they items, puzzles, or interactive bits to unlock the path onward.

bad dream coma

Unfortunately, the gameplay loop itself isn’t quite as interesting as the actions depicted within. This not only fed my imagination to pull me into its macabre setting, but really sells the premise of the nightmare world you’re currently trapped in, as there are plenty of instances where logic and perspective are thrown to the wayside, just as they would be during a regular sleep cycle. The entire game is displayed in what looks like a weathered sketchbook, comprised of mostly simple, stylized backdrops and characters that often lean on the cartoonish side, but occasionally venture into the more horrid, lifelike designs that would be at home in the heavy hitters of the horror encyclopedia. In the case of Bad Dream: Coma, it’s building upon the storyboard structure to add a sense of realism to the framework of the nightmare that unfolds around you.Īs a rule of thumb, I try to avoid point-and-click games like the plague, but I made an exception for this due to the minimalist art style and premise that really spoke to me.

bad dream coma

This could be to fully flesh out that quick blur that snuck past you down a long hallway, or maybe it’s putting a real face on the pixelated psychopath that just buried his ax in your best friends back. Unlike most of the gaming genres out there, when dealing with the world of horror, you often need to bring your own imagination to fill in some obvious blanks.








Bad dream coma